
Level DESIGNER
HARVEY LAWRENCE
Hi, I’m Harvey Lawrence, a passionate Level Designer with a First-Class Honours degree in Games Design from the University of Staffordshire. I have a strong passion for level design and evnronment design, I specialise in crafting realistic, immersive environments that enhance gameplay and fully engage players.
My primary tool is Unreal Engine, where I bring my ideas to life through detailed world-building and thoughtful gameplay flow. That said, I’m a fast learner and highly adaptable, having picked up and worked with a range of engines and tools including Unity, Hammer Editor, and EUFN efficiently when projects have required it.
Whether i'm designing atmospheric worlds, creating compelling level layouts, designing engaging gameplay spaces, or fine-tuning player progression, my goal is to always deliver polished, purposeful, and memorable gameplay experiences that feel impactful, purposeful, and most importantly fun.
MY PORTFOLIO
01
LEVEL DESIGN

Portal 2 Laser Chamber
Portal 2 level focused on lasers.
A custom Portal 2 level consisting of three interconnected test chambers. The goal was to create a learning-driven experience that gradually introduced players to core mechanics, with a strong focus on the laser (thermal discouragement beam) system.
02
Environmental Level Design

03
Environment Optimisation



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